Log in

Thomas K. Arnold is considered one of the leading home entertainment journalists in the country. He is publisher and editorial director of Home Media Magazine, the home entertainment industry’s weekly trade publication. He also is home entertainment editor for The Hollywood Reporter and frequently writes about home entertainment and theatrical for USA Today. He has talked about home entertainment issues on CNN’s “Showbiz Tonight,” “Entertainment Tonight,” Starz, The Hollywood Reporter and the G4 network’s “Attack of the Show,” where he has been a frequent guest. Arnold also is the executive producer of The Home Entertainment Summit, a key annual gathering of studio executives and other industry leaders, and has given speeches and presentations at a variety of other events, including Home Media Expo and the Entertainment Supply Chain Academy.

TK's Take
Sort by: Title | Date
8 Aug, 2013

Blu-ray Saves the Day – Again, and Again, and Again

One of my favorite things about my job as publisher of Home Media Magazine is getting the chance to play reporter again. Writing the weekly chart story, blogging about industry issues and digging into a meaty news story is about as good as it gets for this old dog, and one of my personal goals is to free up more of my time to jump back into the trenches more frequently.

I’m a journalist first, and a businessman second — and I guess it’s always going to be that way.

A highlight of my editorial duties is writing the quarterly “state of the industry” story based on consumer spending numbers compiled for, and distributed by, DEG: The Digital Entertainment Group. I had the misfortune of being on vacation, out of the country, when the half-year numbers came in, so I grudgingly took a pass this time around, with senior reporter Chris Tribbey taking up the mantle — and doing a fine job, I should add.

That said, I’ve noticed a pattern in our quarterly numbers stories — a pattern that holds true regardless of whether total spending is up, down (as it’s been until recently) or flat.

The pattern is this: DVD sales continue to decline, but Blu-ray Disc and digital sales continue to post impressive increases, with the biggest lift, in terms of sheer dollars, always coming from Blu-ray Disc.

In our latest story, the headline — at least for the online version — reads, “DEG: Blu-ray, Digital Making Up for DVD Revenue Declines.”

I’d bet that same headline, with minor variations depending on whether overall spending is up or down, could have been used for virtually every quarterly numbers story we’ve run in the last five or so years.

Putting all this in perspective, it appears to me that had it not been for Blu-ray Disc, the home entertainment industry easily could have nosedived when our entertainment options proliferated like mushrooms with the emergence, mostly post-2005, of YouTube, MySpace, Facebook, online gaming, apps, the iPhone and the iPad.

And yet what do we keep reading in the mainstream press about Blu-ray Disc? I can’t even count the times Blu-ray has been lambasted as a failure and lampooned as a relic of the pre-digital era.

Clearly, the facts speak otherwise. Blu-ray Disc sales is a healthy, thriving and growing business. And instead of looking back on the gaga days of DVD, when the packaged media business was posting double-digit gains, year after year, we should marvel at Blu-ray Disc’s own success story: coming of age in the Great Recession and consistently posting significant gains quarter after quarter, year after year.

24 Jul, 2013

Netflix’s House of Cards

I found it quite interesting that Netflix’s stock price plunged — by as much as much as 11% in after-hours trading July 22, even though the company appears healthier than ever.

Its subscriber count was up from last quarter, revenue continues to trend upward, and a week earlier Netflix snagged more than a dozen Emmy nominations for original series such as "Arrested Development" and "House of Cards," the first Internet series to be nominated in major categories.

Attribute this apparent dichotomy to the fact that Wall Street is a demanding beast, with high expectations. Netflix reported it added 630,000 streaming customers in the United States in the second quarter, a healthy number, by any measure — except, of course, to analysts, who had expected an average of 700,000.

And yet analysts aren’t exactly being “tiger parents” with unrealistic (and, perhaps, unattainable) expectations. Netflix’s own high-end forecast was 880,000.

While the Street and analysts fret about subscriber growth rates, they ignored the 800-pound gorilla buried in the financials: Netflix lost nearly 500,000 disc subscribers in the quarter. It was the first uptick in packaged-media attrition since Netflix began separating disc and streaming results in 2011.

So what, right? Wall Street, analysts, media, pundits and Netflix management have been preparing packaged media’s obituary for years. The only problem with their “perfect” streaming world is that packaged media is what keeps Netflix’s bottom line from turning the same color as its red logo.

Indeed, Netflix generated a $109 million contribution profit on $232 million in revenue from DVD, Blu-ray Disc and hybrid streamers in the quarter. That’s nearly a 47% contribution margin, and more than twice the 22.5% contribution margin heralded by Netflix on its domestic streaming business.

In fact, packaged media represented the bulk of Netflix’s overall operating profit when factoring in technology, marketing and rising content costs associated with streaming. And don’t forget, Netflix’s ambitious international expansion, which it claims is being supported by domestic operations, lost $66 million in the quarter.

Michael Pachter, research director with Wedbush Securities in Los Angeles, contends Netflix neglected to attribute $137 million in G&A and technology spending toward streaming expansion both domestic and abroad. If this spending would be properly allocated, Pachter writes, domestic streaming would generate an operating profit of only $65 million for the second quarter, while domestic DVD would generate an operating profit of $79 million.

And Netflix plans to bow service in Holland by the end of the year, furthering expansion costs that must be minimized elsewhere in the business such as packaged media.

Yet, when asked during Netflix’s inaugural live video webcast July 22 about management’s apparent indifference toward disc rentals, CEO Reed Hastings — as usual — shrugged off concern. He reiterated that 7.5 million subscribers opt for packaged media from Netflix, which he said carries any conceivable title worth renting — more so than SVOD.

In their letter to shareholders, Hastings and CFO David Wells wrote, “The world is moving from linear TV to Internet TV, and Netflix is leading that evolution.”

And that may be true. But until it gets there, Netflix would be wise not to ignore its by-mail disc roots.

“The company’s lack of concern about declining DVD subscribers is baffling, and management optimism about contribution profit from domestic streaming growth is misguided,” Pachter wrote in a July 23 note.

11 Jul, 2013

4K Should Be the ‘New Normal’

Sony XBR 4K TV
Sony XBR 4K TV

There’s an old saying: Once bitten, twice shy.

I hope that doesn’t apply to the home entertainment business.

Yes, we got burned pretty badly on 3D for the home, which sputtered and ultimately failed — not so much because consumer demand wasn’t there but because consumer demand wasn’t great enough for people to put up with all the hassles of actually watching movies on 3D in their home.

The blame for that, as I’ve written about previously, rests squarely on the shoulders of the consumer electronics industry, which rushed out a parade of incompatible formats with constantly changing specs. They also tried to sell the public on the notion of high-priced glasses that run on batteries — an expensive, arduous proposition no one could quite grasp, given the simplicity of the cheap plastic glasses handed out in theaters.

But the 3D-for-the-home debacle is no excuse to sit on our hands and watch the 4K juggernaut take off with no one from our industry on board. As one reader, a veteran video retailer with whom I’ve corresponded off and on for the better part of 20 years, said in a recent email, “If you have not see the 4K sets … you should. They are the real deal. … I was blown away. If you don’t want one, it’s because you haven’t seen one.”

I’ll admit, when 4K first came on the market I was skeptical, since for all these years we’ve been led to believe that high-definition in its purest form — 1080p — was the clearest picture you could possibly imagine. Heck, that was the whole premise for Blu-ray Disc: DVD, as good as it looked on our old TVs, was no match for the new breed of thin high-definition widescreens that hit the market like a clap of thunder in the middle 2000s. Thanks to high-definition, you could see every pore, every freckle, on a human body; I remember when The Wizard of Oz was restored and issued on Blu-ray Disc the picture was so clear technicians had to remove the suddenly visible strings holding up the flying monkeys, while Dorothy’s unblemished face all of a sudden looked much more like that of a normal teenager.

But as my friend, Dan Crider, writes, 4K is the real deal. It’s the new normal in movie theaters, and as of last month consumers could finally buy 4K TVs for less than $1,000.

Amazon is already selling a 4K “Ultra HD Media Player” from Sony for $700. The device has 2 terrabytes of internal storage and comes preloaded with 10 4K movies, as well as the capability of using the soon-to-be-launched 4K Media Streaming Service, which will allow consumers to “rent” 4K movies for $7.99 or buy them for $29.99. The size of the movie files is surprisingly small, thanks to revved-up compression technology from a company called EyeIO.

As Crider notes in his email to me, “20 to 50GB is very doable. For starters, it fits on a standard two-layer Blu-ray Disc. Even at 100GB, three-layer BDXL discs can accommodate them, so there is no need for a new format.”

I know packaged media is passé and old school, but despite the bruising format war when high-definition first burst on the scene in 2006 it can be argued that Blu-ray Disc extended the lifespan of the physical disc by at least 10 years.

4K could be another life-extender — but we have to take action and soon.

25 Jun, 2013

Don’t Expect Things to Get Better for 3D

The demise of 3D for the home appears to be upon us. ESPN has announced plans to scrap its ESPN 3D channel by the end of this year, and a well-known title from a well-known studio recently racked up an anemic 3% of its total sales from the 3D version.

I think back to the words of the late, great film critic Roger Ebert, who wrote in 2010, the year 3D for the home began its big push, “3D is a waste of a perfectly good dimension. Hollywood’s current crazy stampede toward it is suicidal. It adds nothing essential to the movie-going experience. For some, it is an annoying distraction. For others, it creates nausea and headaches.”

Ebert, of course, was writing about the 3D fad in general. I don’t exactly agree with him — I thought Avatar and Alice in Wonderland were mesmerizing in 3D, and I even got a kick out of watching one of the “Final Destination” movies in 3D, complete with the flying entrails.

But for the home, I’d say the 3D experiment has been a colossal failure — and not because of it “adding nothing essential” to the viewing experience, but, rather, due to the ineptitude with which it was launched.

Let me make clear, right away, that I am not faulting the content side. I think our industry handled the advent of 3D quite well. For those who bemoaned, and now want to blame, the lack of product, consider this: 3D was never meant to be a whole new viewing experience, like Blu-ray Disc or, before that, DVD. Rather, it was always intended to be a selective experience, one that is not universally applied. Watching Avatar and Final Destination in 3D was a kick; watching, say, any mystery or crime thriller, from The Big Sleep to The Departed, in 3D would have been as annoying as heck. I think the studios did a good job managing the content flow, recognizing that not every movie is meant to be seen in three dimensions.

Fault for the 3D-for-the-home debacle, instead, rests with the consumer electronics industry. Not only was there no single, universal 3D format, there were dozens of incompatible devices. I even remember one year at CES seeing a prototype of a glasses-free TV from Toshiba that looked like a giant scratch dollar on a Doberman.

And then there was the issue of the glasses. I’m sorry, but speaking as a consumer, I get pissed off every time I have to change the batteries on my remote. I spent $500 on a high-end universal remote not so much for the convenience as to relieve me from the burden of having to constantly change the batteries on three separate handhelds. And now you’re asking me to do a battery check on the glasses every time I want to watch a movie in 3D?

That wasn’t the worst of it. The glasses kept changing, with new and supposedly improved models coming out every month, it seemed. Multiply that by a dozen manufacturers and you’re going to have a hard time keeping track of which glasses go with which TV, even if the manufacturer is the same.

I had that problem with my Panasonic TV. It’s 3D enabled, but I have yet to be able to watch a movie in 3D on it. Even the clerks at Best Buy couldn’t figure out which glasses worked for it — and when I finally found a supposedly compatible pair online, I found out they were discontinued.

Don’t expect things to get better anytime soon — or ever. The CE industry has already moved on to the next thing — 4K, which supposedly makes images on our current crop of high-definition TVs look like grainy old photos.

I can’t wait for the studios to start releasing movies on 4K. I simply cannot wait …

12 Jun, 2013

PlayStation 4 a Sure Winner

Even though it’s been such a long time since the debut of the PlayStation 3, PlayStation fans have demonstrated their loyalty by snapping up new games in record numbers. Sales north of 1 million are routine, and as of March 2012, consumers had snapped up nearly 600 million games on top of the more than 1.2 billion games for the PlayStation 2, which Sony and its legion of game-making licensees wisely continued to service. Indeed, nearly 300 million of those PS2 games were sold after the PS3 was launched.

PlayStation fans haven’t tired of their PS3s, largely due to the fact that most gameplay is now online — an observation that comes not just from the obligatory stats and figures (which give PS3 the edge over Microsoft’s Xbox largely because the network is free), but also from my own experience, watching my three boys literally grow up with their PlayStations. In fact, I still have now-17-year-old Justin’s original PlayStation console somewhere in our garage, along with the last game I tried to master, the original Spider-Man. 

In the past, my boys would have a friend or two over and play against each other, taking turns. Now, they have virtual parties — even conversing with each other, as though a dozen of them were all together in a single room (God forbid!). Even the youngest, at 11, routinely plays with friends from school — and from time to time widens his social circle, under close scrutiny from Dad.

Brand loyalty and a free network of ever-changing online “friends” aren’t the only things the PlayStation 4 has going for it. Sony made a brilliant move in issuing its next-generation console at a list price of $399 – undercutting the new Microsoft Xbox One by $100. That’s a big deal, folks, given that most game players are teens or young adults and generally aren’t high earners. I’ve always felt that the PlayStation 3, which bowed at $599, succeeded in spite of itself, given its high price tag. PlayStation 4 won’t be saddled with that burden.

According to senior reporter Chris Tribbey’s story in this week’s magazine (see XX), the PS4 also comes with second-screen capabilities for Android and Apple devices and remote play with the PlayStation Vita portable gaming device. And all sorts of video applications will be available at launch, including Flixster, Redbox Instant, Netflix and Hulu Plus.

PlayStation 4, slated to come out just before Christmas, is going to be big. Real big.

30 May, 2013

A Second Opinion on Second Screen

That’s an interesting new report from research firm Edelman Berland, the one that found 96% of people have simultaneously used a second device — generally a smartphone, tablet or laptop — while watching something on TV.

Granted, that doesn’t mean virtually everyone is always texting, playing games or watching something else while plunked down on the sofa in the family room, watching a movie on Blu-ray Disc or DVD.

But even those of us who, when we watch a movie, want to devote our full attention to it, have from time to time checked our email or sent a text in the middle of a show — although in my case, I always make sure to at least hit the “pause” button beforehand.

Proponents of “second screen,” I’m sure, see this as a validation of what they are doing — allowing consumers to interact with content they’re watching on the big screen through interactive companion content on the little screen.

And the folks at Edelman, in turn, validate that perception, through talking points such as “the need for shared entertainment experiences is truly global.”

But quite honestly, I’m still not convinced “second screen” is all it’s cracked up to be.

Yes, it’s a generational thing — when people of my age watch a movie, we want to watch a movie, with no distractions.

For younger people, like my two teenage and one preteen boys, it’s a whole other situation. Yes, we gather around the TV at night to watch movies or TV series — on disc, of course (as the publisher of this magazine, I wouldn’t have it any other way).

But invariably we are joined by iPhones and iPads, and there’s a lot of finger-tapping action going on throughout whatever it is we’re watching.
But the boys aren’t using their second screen for companion content. The oldest boy is texting his girlfriend, the middle one’s clicking through YouTube videos and the little one is playing Clash of Clans or some other iPad game.

Not a single one of them has ever — I repeat, ever — viewed so-called “companion content.” And their concept of “shared entertainment experiences” is limited to playing games together online with friends or swapping links to oddball YouTube videos.

Maybe they’re just behind the curve. After all, my youngest only recently discovered the joys of UltraViolet and the ability to watch the movie I just brought home on Blu-ray Disc on his iPad.

But maybe, just maybe, the whole “second screen” concept is following in the footsteps of BD-Live and then 3D for the home.

In the words of Gertrude Stein (and, more recently, President Obama), maybe there’s no “there,” there.

16 May, 2013

Ron Sanders Ideal for New Warner Role

Ron Sanders
Ron Sanders

This past January, Kevin Tsujihara was catapulted into the CEO slot at Warner Bros. largely because he is a very smart man with a history of making good choices.

Yesterday, he made another one of those good choices when he announced the elevation of Ron Sanders from president of Warner Home Video to president of Warner Bros. Worldwide Home Entertainment Distribution. The new role gives Sanders expanded oversight of the global digital transactional business as well as the global distribution activities of Warner Bros. Interactive Entertainment.

In selecting Sanders, Tsujihara — widely considered one of the most promising executives in Hollywood — chose someone much like himself. As I said in a previous column, during Tsujihara’s run as head of the Warner Bros. Home Entertainment Group he not only stood out from the home entertainment pack, he stood out ahead of it.

Under Tsujihara’s watch, Warner was consistently in the lead when it came to innovation, creativity and vision. And Sanders was right there by his side, keeping the machinery of the home video operation running smoothly — Warner consistently held the No. 1 market share spot among the major Hollywood studios — while working alongside his boss in crafting a strategy for the future.

Sanders, like his boss, also represents a new breed of executive we’re beginning to see more and more of in the Hollywood studio leadership ranks: Sensible, reasonable, even affable — a far cry from the desk-pounding tyrants of Hollywood lore. Anyone who knows Ron Sanders, who has worked alongside him, knows how incredibly hard it is to dislike him. When he says something, he means it. When he makes a promise, he follows through. He looks you in the eyes when he speaks to you; he is passionate about the industry, about Warner Bros., about business, about life.

Sanders joined Warner Home Video in 1991 and grew up in the business during the Warren Lieberfarb years, a particularly creative and productive era that saw the development of DVD, which ranks up there with the iPhone and the iPad as one of the most successful consumer electronics product launches ever. He ran Warner’s rental business during the tumultuous mid-1990s period of consolidation and copy-depth incentives; he subsequently moved across the aisle to sellthrough sales just as the floodgates opened and then was sent to London as managing director of the United Kingdom and Ireland divisions. He did so well that he was promoted to head of the entire EMEA (Europe, Middle East and Africa) region, overseeing Warner’s home video operations in 28 territories. He returned to the United States in 2002 and was appointed president of the division in October 2005.

A veteran journalist, after interviewing Sanders some years back, quipped, “I wish there were more home video presidents like Ron Sanders.” That quote has stuck with me ever since, and I believe is a testament to his integrity and foresight, his passion and his vision. He’s a good man — and the right man for his new job.

2 May, 2013

UltraViolet Key to Electronic Sellthrough Future

The DEG numbers released May 1 were a pleasant surprise. Not only was total consumer spending on home entertainment up a solid 5% in the first quarter of this year, but spending on packaged media — Blu-ray Discs and DVD combined — was up as well from the same period last year, by more than 2%.

That’s significant because, for the first time since the format was introduced, Blu-ray Disc sales were strong enough to offset the continued decline in DVD sales and put the disc business back into positive territory.

I was also thrilled to see that electronic sellthrough (EST) posted a huge increase of 51%, comparing the first quarter of 2013 to the first quarter of last year. The actual dollar amount, $231 million, is still relatively small potatoes, but multiply by four and you’re getting close to 20th Century Fox chief Mike Dunn’s prediction several years back that once EST hits $1 billion in annual sales, “you’ve got a viable business.”

I can’t help but think that EST’s sharp gains were due at least in part to excitement over UltraViolet, the digital rights authentication and licensing system, based in the cloud, that lets consumers who buy content access that content anywhere, at any time, on any device. Currently, UltraViolet is available primarily to purchasers of Blu-ray Discs, but ultimately it will apply to digital purchases as well.

In the meantime, it’s a useful tool for transitioning consumers to the concept of owning something digitally — a tough nut to crack, particularly for oldsters like me who still like to get something they can touch and look at if they plunk down $15 or $20 for a movie.

Regardless, UltraViolet is certainly a wonderful concept, even if the execution still has some kinks in it — namely, an arduous registration process and a proliferation of proprietary websites instead of a one-portal-for-all that appeals to today’s “one-click” generation.

But that’s all in the works, and already UltraViolet has found a growing legion of fans. Indeed, it’s a fair assumption that the surge in online movie sales is due largely to the fact that Apple iTunes is no longer the only player in the game, even though it still dominates (65%, according to a study by The NPD Group that was released last month).

Looking at the overall increase, iTunes is certainly selling more movies than ever before, but so, too, are competitors such as Microsoft’s Xbox Video and Amazon’s Instant Video, both of which are aimed at consumers outside the Apple ecosystem.

And, again, UltraViolet is likely driving EST sales as well, simply by making people comfortable with the idea of digital ownership by tying it in with a disc purchase, a process with which they are all too familiar.

Once UltraViolet streamlines its process to the point where the one-click generation can actually watch a movie on a smartphone or tablet as easily as they can watch a disc on their home theater set-up, the studios would be wise to launch a major consumer outreach campaign, perhaps one that involves Blu-ray disc as well.

The studios are great at marketing individual titles, but could use a little help in coming together for a massive joint effort — even though the benefits, to me, are so obvious.

17 Apr, 2013

UltraViolet Just Got Smarter — and Easier

At last, some action on the UltraViolet front.

What I consider the best idea to come out of Hollywood in years has been stalled of late, mired by a complicated operational structure.

The concept — buy a movie once, then access it from the cloud anywhere, at any time, on any device — is marvelous.

The execution — navigate through a maze of proprietary websites and registration requests — is marvelously flawed.

But as Mark Teitell, GM of UltraViolet’s Digital Entertainment Content Ecosystem (DECE), tells us in our April 15 6Q feature, we shall soon have a new mechanism that strips away the complexity of UltraViolet and actually makes it simple and easy for consumers to use.

The UltraViolet Common File Format (CFF) will make downloading functionality consistent across all UltraViolet retailers and service providers. As Teitell told our senior reporter, Chris Tribbey, “It empowers consumers to transfer or copy downloaded files on any UltraViolet-compliant device or app, without re-downloading or using bandwidth.”

DECE is currently in a beta and interoperability testing stage for CFF deployments, and the final product is expected to become available in the United States later this year.

That’s a critically important development — even more important to the mainstream success of UltraViolet than the stepped-up marketing push Teitell promises also is around the corner.

Years ago, colleagues used to joke about what they called the “People magazine” syndrome. What was hot one week was not the next.

Since then, our attention spans have gotten even shorter. It truly is the “one click” era, where we expect new worlds to open to us with a single click of a button.

We don’t want to be told that for this movie we have to go to this website, while for this movie we have to go to another.

We want it simple, and we want it now.

Once CFF is available, there’s only one more sticking point left for UltraViolet: Get Disney on board. It’s high time the studio joined the consortium and made its movies available through UltraViolet.

Sitting out on a transformational opportunity such as the one presented by UltraViolet makes no sense, and I sincerely hope Disney comes around and joins the party.

It will be good for Disney, and it will be good for the industry.

Even more importantly, it will be good for the consumer.

2 Apr, 2013

The Times They Are a-Changin’

I was looking at our website today and the top four headlines, in order, were “Dish Launches $1 Billion Bond Offering,” “Canadian Cabler Launches Rovi TV Removes,” “Epix Launches App for PlayStation 3” and “Popcornflix Bows on Xbox 360.”

It struck me that had a Rip Van Winkle-type fallen asleep 10 years ago, five years ago — heck, even a couple years ago — he would be scratching his head and wondering what exactly it is that he's reading.

Years ago, we were talking about convergence. Entertainment existed in silos, but there were signs different channels might converge at some point down the road.

Now, they have — in ways we never imagined possible. Pay-TV and home entertainment used to be bitter enemies. Now, they're part of the same food chain — not just coexisting, but intermingling.

Digital movies you could watch on your computer? They had to be bootlegs, pirated copies ripped off someone's disc. Now, a digital copy of a movie is a key component of virtually every DVD and Blu-ray Disc you buy.

Retailers screamed bloody murder any time studios handed over a movie to a cable pay-per-view service within 30 days of its home video release. Now, window staging is a critical part of our business, with most observers saying the exposure on PPV might actually help boost disc sales because it builds awareness.

Dish, the satellite service, used to be seen as The Enemy, cannibalizing home video sales and rentals. Now Dish owns Blockbuster.

The times not only have changed, but they keep changing — so much so that many of us who have been in the business for years have trouble keeping up with all the latest developments.

We remember when YouTube was launched and studios cracked down on video clips from their movies. Now, YouTube is an essential part of every movie's marketing campaign.

We remember when movies came out for the PSP and we thought it was the neatest thing ever — true mobility, at last.

We remember when words like “prebook,” “turns-per-copy,” “depth of copy” and “late fees” were on everyone's tongues, much like apps, UltraViolet and “combo pack” are today.
What will the future bring? What will the headlines on the Home Media Magazine website look like a year from now, two years from now, five years from now?

We shall have to wait and see …